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	<title>Comments on: Platformer Character Control (Farseer Physics Engine)</title>
	<atom:link href="http://amazingretardo.simiansoftwerks.com/2010/02/17/platformer-character-control-farseer-physics-engine/feed/" rel="self" type="application/rss+xml" />
	<link>http://amazingretardo.simiansoftwerks.com/2010/02/17/platformer-character-control-farseer-physics-engine/</link>
	<description>Bryan Dismas&#039;s Development Blog</description>
	<lastBuildDate>Tue, 18 Oct 2011 10:09:08 +0000</lastBuildDate>
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		<title>By: JF</title>
		<link>http://amazingretardo.simiansoftwerks.com/2010/02/17/platformer-character-control-farseer-physics-engine/comment-page-1/#comment-390</link>
		<dc:creator>JF</dc:creator>
		<pubDate>Tue, 18 Oct 2011 10:09:08 +0000</pubDate>
		<guid isPermaLink="false">http://amazingretardo.simiansoftwerks.com/?p=6#comment-390</guid>
		<description>I have the same problem Marting May has. Is there a best way to resolve it?</description>
		<content:encoded><![CDATA[<p>I have the same problem Marting May has. Is there a best way to resolve it?</p>
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		<title>By: Sean Monahan &#187; Blog Archive &#187; A Simple Hero Class</title>
		<link>http://amazingretardo.simiansoftwerks.com/2010/02/17/platformer-character-control-farseer-physics-engine/comment-page-1/#comment-364</link>
		<dc:creator>Sean Monahan &#187; Blog Archive &#187; A Simple Hero Class</dc:creator>
		<pubDate>Thu, 18 Aug 2011 04:40:07 +0000</pubDate>
		<guid isPermaLink="false">http://amazingretardo.simiansoftwerks.com/?p=6#comment-364</guid>
		<description>[...] folks were not only smart enough to figure most of the details for me but they also posted about it here and [...]</description>
		<content:encoded><![CDATA[<p>[...] folks were not only smart enough to figure most of the details for me but they also posted about it here and [...]</p>
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		<title>By: Bryan C</title>
		<link>http://amazingretardo.simiansoftwerks.com/2010/02/17/platformer-character-control-farseer-physics-engine/comment-page-1/#comment-278</link>
		<dc:creator>Bryan C</dc:creator>
		<pubDate>Fri, 08 Apr 2011 08:20:26 +0000</pubDate>
		<guid isPermaLink="false">http://amazingretardo.simiansoftwerks.com/?p=6#comment-278</guid>
		<description>Excellent article, very enlightening on techniques for using the physics engine, thanks much! =)</description>
		<content:encoded><![CDATA[<p>Excellent article, very enlightening on techniques for using the physics engine, thanks much! =)</p>
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	<item>
		<title>By: Bryan</title>
		<link>http://amazingretardo.simiansoftwerks.com/2010/02/17/platformer-character-control-farseer-physics-engine/comment-page-1/#comment-277</link>
		<dc:creator>Bryan</dc:creator>
		<pubDate>Wed, 23 Mar 2011 19:28:42 +0000</pubDate>
		<guid isPermaLink="false">http://amazingretardo.simiansoftwerks.com/?p=6#comment-277</guid>
		<description>I cant find the patch for this, does anyone have a copy or a link of the file?

Thanks</description>
		<content:encoded><![CDATA[<p>I cant find the patch for this, does anyone have a copy or a link of the file?</p>
<p>Thanks</p>
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		<title>By: Marting May</title>
		<link>http://amazingretardo.simiansoftwerks.com/2010/02/17/platformer-character-control-farseer-physics-engine/comment-page-1/#comment-231</link>
		<dc:creator>Marting May</dc:creator>
		<pubDate>Tue, 01 Feb 2011 08:44:31 +0000</pubDate>
		<guid isPermaLink="false">http://amazingretardo.simiansoftwerks.com/?p=6#comment-231</guid>
		<description>Hi!,

I have come across your article while trying to create a 2D character controller in Unity. And I wanted to ask you something. The Circle you are using for the down part of your controller won&#039;t it cause that when player gets to the edge of a platform it will start going down a little (because the rounded part in sphere) until it falls?.

Thanks in advance.</description>
		<content:encoded><![CDATA[<p>Hi!,</p>
<p>I have come across your article while trying to create a 2D character controller in Unity. And I wanted to ask you something. The Circle you are using for the down part of your controller won&#8217;t it cause that when player gets to the edge of a platform it will start going down a little (because the rounded part in sphere) until it falls?.</p>
<p>Thanks in advance.</p>
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	<item>
		<title>By: 3boyutlu</title>
		<link>http://amazingretardo.simiansoftwerks.com/2010/02/17/platformer-character-control-farseer-physics-engine/comment-page-1/#comment-194</link>
		<dc:creator>3boyutlu</dc:creator>
		<pubDate>Fri, 24 Dec 2010 18:23:57 +0000</pubDate>
		<guid isPermaLink="false">http://amazingretardo.simiansoftwerks.com/?p=6#comment-194</guid>
		<description>Yay! I implemented it. Thanks for great tutorial.</description>
		<content:encoded><![CDATA[<p>Yay! I implemented it. Thanks for great tutorial.</p>
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	<item>
		<title>By: Bryan Dismas</title>
		<link>http://amazingretardo.simiansoftwerks.com/2010/02/17/platformer-character-control-farseer-physics-engine/comment-page-1/#comment-187</link>
		<dc:creator>Bryan Dismas</dc:creator>
		<pubDate>Fri, 08 Oct 2010 13:48:28 +0000</pubDate>
		<guid isPermaLink="false">http://amazingretardo.simiansoftwerks.com/?p=6#comment-187</guid>
		<description>Hi austin, I set the motor speed to a fixed value when I wanted to move the player, and back to 0 when the player was meant to stop. Because the wheel has high friction, and the speed affects the velocity not the acceleration, the character is able to stop and move abruptly.</description>
		<content:encoded><![CDATA[<p>Hi austin, I set the motor speed to a fixed value when I wanted to move the player, and back to 0 when the player was meant to stop. Because the wheel has high friction, and the speed affects the velocity not the acceleration, the character is able to stop and move abruptly.</p>
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		<title>By: Austin</title>
		<link>http://amazingretardo.simiansoftwerks.com/2010/02/17/platformer-character-control-farseer-physics-engine/comment-page-1/#comment-186</link>
		<dc:creator>Austin</dc:creator>
		<pubDate>Fri, 01 Oct 2010 02:17:25 +0000</pubDate>
		<guid isPermaLink="false">http://amazingretardo.simiansoftwerks.com/?p=6#comment-186</guid>
		<description>So I am trying to set up a character with the same concepts. and it works. sortof, but what I am wondering is how you got your character so responsive. ours has a pretty sluggish start when ever you start him moving. and he does not slow down/change directions very quickly ether. suggestions? this was a great post by the way.</description>
		<content:encoded><![CDATA[<p>So I am trying to set up a character with the same concepts. and it works. sortof, but what I am wondering is how you got your character so responsive. ours has a pretty sluggish start when ever you start him moving. and he does not slow down/change directions very quickly ether. suggestions? this was a great post by the way.</p>
]]></content:encoded>
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	<item>
		<title>By: Article: XNA Farseer Platform Physics Tutorial &#171; Sgt. Conker</title>
		<link>http://amazingretardo.simiansoftwerks.com/2010/02/17/platformer-character-control-farseer-physics-engine/comment-page-1/#comment-185</link>
		<dc:creator>Article: XNA Farseer Platform Physics Tutorial &#171; Sgt. Conker</dc:creator>
		<pubDate>Thu, 09 Sep 2010 19:48:57 +0000</pubDate>
		<guid isPermaLink="false">http://amazingretardo.simiansoftwerks.com/?p=6#comment-185</guid>
		<description>[...] don’t fall over). Luckily I came across Bryan Dismas’ blog who wrote an article on this http://amazingretardo.simiansoftwerks.com/2010/02/17/platformer-character-control-farseer-physics-en.... He adopted this idea from Robert Dodd (http://boxycraft.wordpress.com) and I’m going to change [...]</description>
		<content:encoded><![CDATA[<p>[...] don’t fall over). Luckily I came across Bryan Dismas’ blog who wrote an article on this <a href="http://amazingretardo.simiansoftwerks.com/2010/02/17/platformer-character-control-farseer-physics-en..." rel="nofollow">http://amazingretardo.simiansoftwerks.com/2010/02/17/platformer-character-control-farseer-physics-en&#8230;</a>. He adopted this idea from Robert Dodd (<a href="http://boxycraft.wordpress.com" rel="nofollow">http://boxycraft.wordpress.com</a>) and I’m going to change [...]</p>
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	<item>
		<title>By: Cadrick</title>
		<link>http://amazingretardo.simiansoftwerks.com/2010/02/17/platformer-character-control-farseer-physics-engine/comment-page-1/#comment-182</link>
		<dc:creator>Cadrick</dc:creator>
		<pubDate>Tue, 24 Aug 2010 10:44:52 +0000</pubDate>
		<guid isPermaLink="false">http://amazingretardo.simiansoftwerks.com/?p=6#comment-182</guid>
		<description>1 more problem, I follow the way boxycraft did for their character and I found out that when I jump and fall on the floor, the upper rectangle body will bounce awhile, so how could I totally cancel off the bouncing?</description>
		<content:encoded><![CDATA[<p>1 more problem, I follow the way boxycraft did for their character and I found out that when I jump and fall on the floor, the upper rectangle body will bounce awhile, so how could I totally cancel off the bouncing?</p>
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