Okay so I’ve been really busy lately.. First with my new google nexus one (which I’m loving), secondly with adding features and refining the development pipeline of project warpy and lastly finishing up some stuff for work (today was a major milestone/deadline). I find it extremely important to establish a good production pipeline for any game project in general as this makes sure content is continuously added to the game. Of course for this to work, all bottle necks that prevent the flow of content from creator (artist/programmer/designer/sound engineer) into the game must be settled with utmost priority!
Anyway.. I’m also currently working on porting pcsx (psx emulator) to the android platform. I’ve never actually ported anything before so this is more of a hobby for me than anything else. After checking out the (really advanced) source code for the emulator, I can only say that the developers planned cross platform elements very well and I am generally impressed by it! I’ve also realised that debugging when writing native code for the android platform is seriously a pain in the ass. XD
Anyway, I will be updating this blog more frequently from now onwards! Thanks for all the comments in the character physics article (apparently it’s getting lots of hits from google. o_O).