Monthly Archive for December, 2014

Quick Update

Been a while since I’ve posted anything on this blog. So here’s a quick update about what’s going on recently:

  • Finished my final project in school, “Earthrune: The Demae’n Wildwood” (website pending @
  • Graduated from DigiPen Institute of Technology – Singapore with the honor of representing the school as its Valedictorian of the class of 2014
  • Got hired by Ubisoft Singapore as a Junior Programmer (currently) specializing in Engine Programming
  • Shipped my first AAA title (albeit joining the project *quite* late): Assassin’s Creed Rogue
  • Living the game development dream!

As for my current activities, I’ve been experimenting with a lot of engine programming techniques I’ve been picking up while studying the Assassin Creed codebase as an educational exercise. Itching to either complete a usable engine or join an open source game engine project (maybe Ogre?).

I probably won’t update this blog as “frequently” as I used to, although I do have a lot more free time now, so maybe I should? Let’s see what the future has in store first!