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	<title>Comments for The Ramblings of Amazing Retardo</title>
	<atom:link href="http://amazingretardo.simiansoftwerks.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://amazingretardo.simiansoftwerks.com</link>
	<description>Bryan Dismas&#039;s Development Blog</description>
	<lastBuildDate>Tue, 18 Oct 2011 10:09:08 +0000</lastBuildDate>
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		<title>Comment on Platformer Character Control (Farseer Physics Engine) by JF</title>
		<link>http://amazingretardo.simiansoftwerks.com/2010/02/17/platformer-character-control-farseer-physics-engine/comment-page-1/#comment-390</link>
		<dc:creator>JF</dc:creator>
		<pubDate>Tue, 18 Oct 2011 10:09:08 +0000</pubDate>
		<guid isPermaLink="false">http://amazingretardo.simiansoftwerks.com/?p=6#comment-390</guid>
		<description>I have the same problem Marting May has. Is there a best way to resolve it?</description>
		<content:encoded><![CDATA[<p>I have the same problem Marting May has. Is there a best way to resolve it?</p>
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		<title>Comment on Platformer Character Control (Farseer Physics Engine) by Sean Monahan &#187; Blog Archive &#187; A Simple Hero Class</title>
		<link>http://amazingretardo.simiansoftwerks.com/2010/02/17/platformer-character-control-farseer-physics-engine/comment-page-1/#comment-364</link>
		<dc:creator>Sean Monahan &#187; Blog Archive &#187; A Simple Hero Class</dc:creator>
		<pubDate>Thu, 18 Aug 2011 04:40:07 +0000</pubDate>
		<guid isPermaLink="false">http://amazingretardo.simiansoftwerks.com/?p=6#comment-364</guid>
		<description>[...] folks were not only smart enough to figure most of the details for me but they also posted about it here and [...]</description>
		<content:encoded><![CDATA[<p>[...] folks were not only smart enough to figure most of the details for me but they also posted about it here and [...]</p>
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		<title>Comment on A Robust C++ Interpolation Animation System by Simon</title>
		<link>http://amazingretardo.simiansoftwerks.com/2011/01/23/a-robust-c-interpolation-animation-system/comment-page-1/#comment-285</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Sat, 04 Jun 2011 06:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://amazingretardo.simiansoftwerks.com/?p=172#comment-285</guid>
		<description>Thanks.  This was just what I was looking for.</description>
		<content:encoded><![CDATA[<p>Thanks.  This was just what I was looking for.</p>
]]></content:encoded>
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		<title>Comment on Platformer Character Control (Farseer Physics Engine) by Bryan C</title>
		<link>http://amazingretardo.simiansoftwerks.com/2010/02/17/platformer-character-control-farseer-physics-engine/comment-page-1/#comment-278</link>
		<dc:creator>Bryan C</dc:creator>
		<pubDate>Fri, 08 Apr 2011 08:20:26 +0000</pubDate>
		<guid isPermaLink="false">http://amazingretardo.simiansoftwerks.com/?p=6#comment-278</guid>
		<description>Excellent article, very enlightening on techniques for using the physics engine, thanks much! =)</description>
		<content:encoded><![CDATA[<p>Excellent article, very enlightening on techniques for using the physics engine, thanks much! =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Platformer Character Control (Farseer Physics Engine) by Bryan</title>
		<link>http://amazingretardo.simiansoftwerks.com/2010/02/17/platformer-character-control-farseer-physics-engine/comment-page-1/#comment-277</link>
		<dc:creator>Bryan</dc:creator>
		<pubDate>Wed, 23 Mar 2011 19:28:42 +0000</pubDate>
		<guid isPermaLink="false">http://amazingretardo.simiansoftwerks.com/?p=6#comment-277</guid>
		<description>I cant find the patch for this, does anyone have a copy or a link of the file?

Thanks</description>
		<content:encoded><![CDATA[<p>I cant find the patch for this, does anyone have a copy or a link of the file?</p>
<p>Thanks</p>
]]></content:encoded>
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		<title>Comment on Platformer Character Control (Farseer Physics Engine) by Marting May</title>
		<link>http://amazingretardo.simiansoftwerks.com/2010/02/17/platformer-character-control-farseer-physics-engine/comment-page-1/#comment-231</link>
		<dc:creator>Marting May</dc:creator>
		<pubDate>Tue, 01 Feb 2011 08:44:31 +0000</pubDate>
		<guid isPermaLink="false">http://amazingretardo.simiansoftwerks.com/?p=6#comment-231</guid>
		<description>Hi!,

I have come across your article while trying to create a 2D character controller in Unity. And I wanted to ask you something. The Circle you are using for the down part of your controller won&#039;t it cause that when player gets to the edge of a platform it will start going down a little (because the rounded part in sphere) until it falls?.

Thanks in advance.</description>
		<content:encoded><![CDATA[<p>Hi!,</p>
<p>I have come across your article while trying to create a 2D character controller in Unity. And I wanted to ask you something. The Circle you are using for the down part of your controller won&#8217;t it cause that when player gets to the edge of a platform it will start going down a little (because the rounded part in sphere) until it falls?.</p>
<p>Thanks in advance.</p>
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		<title>Comment on Platformer Character Control (Farseer Physics Engine) by 3boyutlu</title>
		<link>http://amazingretardo.simiansoftwerks.com/2010/02/17/platformer-character-control-farseer-physics-engine/comment-page-1/#comment-194</link>
		<dc:creator>3boyutlu</dc:creator>
		<pubDate>Fri, 24 Dec 2010 18:23:57 +0000</pubDate>
		<guid isPermaLink="false">http://amazingretardo.simiansoftwerks.com/?p=6#comment-194</guid>
		<description>Yay! I implemented it. Thanks for great tutorial.</description>
		<content:encoded><![CDATA[<p>Yay! I implemented it. Thanks for great tutorial.</p>
]]></content:encoded>
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		<title>Comment on Pcsx Android &#8211; CD-Rom and UI by Ben</title>
		<link>http://amazingretardo.simiansoftwerks.com/2010/04/26/pcsx-android-cd-rom-and-ui/comment-page-1/#comment-193</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Wed, 01 Dec 2010 21:48:26 +0000</pubDate>
		<guid isPermaLink="false">http://amazingretardo.simiansoftwerks.com/?p=165#comment-193</guid>
		<description>Thanks Bryan,

I do hope that you continue your good work! You will be able to charge for this in the market, and people will gladly pay (including me). GPU acceleration will not only improve performance, but improve rendering quality substantially. 

I&#039;ve heard that the pete ogl plugin is a mess, so kudos for wading through the mire and coming out clean on the other side. And if you&#039;re still in the thick of it, I&#039;m rooting for ya! 

I wish that I could help, but this is beyond my experience, and my time is quite rare so acquiring the skills isn&#039;t terribly realistic. 

But I&#039;ll gladly lend a helping hand where possible.</description>
		<content:encoded><![CDATA[<p>Thanks Bryan,</p>
<p>I do hope that you continue your good work! You will be able to charge for this in the market, and people will gladly pay (including me). GPU acceleration will not only improve performance, but improve rendering quality substantially. </p>
<p>I&#8217;ve heard that the pete ogl plugin is a mess, so kudos for wading through the mire and coming out clean on the other side. And if you&#8217;re still in the thick of it, I&#8217;m rooting for ya! </p>
<p>I wish that I could help, but this is beyond my experience, and my time is quite rare so acquiring the skills isn&#8217;t terribly realistic. </p>
<p>But I&#8217;ll gladly lend a helping hand where possible.</p>
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		<title>Comment on Pcsx Android &#8211; CD-Rom and UI by Bryan Dismas</title>
		<link>http://amazingretardo.simiansoftwerks.com/2010/04/26/pcsx-android-cd-rom-and-ui/comment-page-1/#comment-192</link>
		<dc:creator>Bryan Dismas</dc:creator>
		<pubDate>Sun, 28 Nov 2010 09:14:38 +0000</pubDate>
		<guid isPermaLink="false">http://amazingretardo.simiansoftwerks.com/?p=165#comment-192</guid>
		<description>Thanks for the reply! I&#039;ll admit that I haven&#039;t been focussing on the emulator at the moment, mainly because porting a graphics plugin written with opengl using immediate mode (like pete&#039;s plugins) was a huge pain in the ass. I&#039;ll definitely go check it out! Thanks!</description>
		<content:encoded><![CDATA[<p>Thanks for the reply! I&#8217;ll admit that I haven&#8217;t been focussing on the emulator at the moment, mainly because porting a graphics plugin written with opengl using immediate mode (like pete&#8217;s plugins) was a huge pain in the ass. I&#8217;ll definitely go check it out! Thanks!</p>
]]></content:encoded>
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		<title>Comment on Pcsx Android &#8211; CD-Rom and UI by Ben</title>
		<link>http://amazingretardo.simiansoftwerks.com/2010/04/26/pcsx-android-cd-rom-and-ui/comment-page-1/#comment-191</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Sat, 27 Nov 2010 20:26:47 +0000</pubDate>
		<guid isPermaLink="false">http://amazingretardo.simiansoftwerks.com/?p=165#comment-191</guid>
		<description>Hi Bryan,

You may wish to consider the Maemo port of PCSX as it will already be optimized for ARM and you will likely be able to &#039;borrow&#039; some code for your Android build.

Take a look here: 
http://talk.maemo.org/showthread.php?t=47227

Here&#039;s a video of it in action:
http://www.youtube.com/watch?v=Ti4O5norZZ0</description>
		<content:encoded><![CDATA[<p>Hi Bryan,</p>
<p>You may wish to consider the Maemo port of PCSX as it will already be optimized for ARM and you will likely be able to &#8216;borrow&#8217; some code for your Android build.</p>
<p>Take a look here:<br />
<a href="http://talk.maemo.org/showthread.php?t=47227" rel="nofollow">http://talk.maemo.org/showthread.php?t=47227</a></p>
<p>Here&#8217;s a video of it in action:<br />
<a href="http://www.youtube.com/watch?v=Ti4O5norZZ0" rel="nofollow">http://www.youtube.com/watch?v=Ti4O5norZZ0</a></p>
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